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simd

3 posts

What Rust's +simd128 Actually Changed in My WebAssembly

Rust's +simd128 produced 205 static SIMD instructions in my aggregate module, with none in the Welford loop I measured.

15 min read

Launching vizcrush: Three Beliefs My Benchmarks Killed

vizcrush launched with its three loudest performance claims deleted. What measuring WASM SIMD, cross-engine WASM, and WebGPU compute actually showed.

13 min read

WebGL Performance Power-Up: Three.js, WASM, SIMD, and Lock-Free Concurrency

Building a 50K particle physics system that progressively layers WASM, SIMD, and Web Workers on top of Three.js. Real benchmarks, real code, real trade-offs.

20 min read