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Volume 01

Log

A continuous record of technical discoveries, engineering reflections, and notes from the edges of the modern web.

⌘K

Scaffolding Over Horsepower: Subagents, Skills, Hooks, and MCP

A working developer's guide to subagents, skills, hooks, and MCP — and the discipline of adding a block only when you can name the failure it prevents.

14 min read

Design Before Code: A Discipline for AI-Assisted Engineering

When AI writes the code, the reasoning that produced it never exists anywhere except in a transient context window. A two-session pattern — a long Workshop to build the design, and a series of fresh Cold Reads to test it — moves accountability back where it belongs.

10 min read

A Traffic-Aware BFF for Next.js: RSC Strategies and API DAGs

Picking BFF and RSC strategies by traffic, modeling API dependencies as DAGs for parallel fetching, and knowing when to extract a separate BFF service from your Next.js app.

18 min read

Agentic UI: When AI Stops Talking and Starts Doing

The shift from conversational to agentic interfaces — and what it means for frontend architecture.

5 min read

The LLM Agent Debugging Problem: Building Observability from Scratch

A practical guide to debugging LLM agents, with structured logging utilities, trace visualization components, and replay infrastructure you can steal for your own projects.

25 min read

Building Private & Offline LLM-Powered Experiences: Client-Side AI Agents with Wasm

Learn how to build browser-based AI agents that run entirely on the client side using WebAssembly. This guide covers implementing a RAG system with local LLM inference for private, offline-capable applications.

16 min read

Schema-First Forms: Zod vs TypeBox for Auto-Generated Type-Safe UIs

Stop writing forms by hand. Learn how to auto-generate type-safe forms from your validation schemas using Zod or TypeBox, and discover which approach fits your project best.

12 min read

WebGL Performance Power-Up: Three.js, WASM, SIMD, and Lock-Free Concurrency

Building a 50K particle physics system that progressively layers WASM, SIMD, and Web Workers on top of Three.js. Real benchmarks, real code, real trade-offs.

20 min read

We Benchmarked JS vs Wasm for WebGL — Here's What Actually Matters

A benchmark-driven comparison of JavaScript vs WebAssembly for WebGL workloads. We tested particle systems, mesh generation, and physics simulation across 1K to 1M elements. The results were not what we expected.

17 min read