What Rust's +simd128 Actually Changed in My WebAssembly
Rust's +simd128 produced 205 static SIMD instructions in my aggregate module, with none in the Welford loop I measured.
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Rust's +simd128 produced 205 static SIMD instructions in my aggregate module, with none in the Welford loop I measured.
vizcrush launched with its three loudest performance claims deleted. What measuring WASM SIMD, cross-engine WASM, and WebGPU compute actually showed.
I argued that the structure of an agent run beats its length. Then I built a tool to measure it, and won't ship it until the central claim is proven. Here's the build, and the gap.
Learn how to build browser-based AI agents that run entirely on the client side using WebAssembly. This guide covers implementing a RAG system with local LLM inference for private, offline-capable applications.
Building a 50K particle physics system that progressively layers WASM, SIMD, and Web Workers on top of Three.js. Real benchmarks, real code, real trade-offs.
A benchmark-driven comparison of JavaScript vs WebAssembly for WebGL workloads. We tested particle systems, mesh generation, and physics simulation across 1K to 1M elements. The results were not what we expected.