WebGL Performance Power-Up: Three.js, WASM, SIMD, and Lock-Free Concurrency
Building a 50K particle physics system that progressively layers WASM, SIMD, and Web Workers on top of Three.js. Real benchmarks, real code, real trade-offs.
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Building a 50K particle physics system that progressively layers WASM, SIMD, and Web Workers on top of Three.js. Real benchmarks, real code, real trade-offs.
A benchmark-driven comparison of JavaScript vs WebAssembly for WebGL workloads. We tested particle systems, mesh generation, and physics simulation across 1K to 1M elements. The results were not what we expected.